Hold down the button to condense photons which causes a massive damaging explosion that reaches critical levels. × Purge cache Edit New Talk History. Multiple Ilmegids can exist simultaneously. The projectiles do not cause any explosion too. The total hits can be as high as about 70 if you get hits in during its initial cast animation. The projectile itself stays for 3 seconds charged, 2 seconds uncharged. This lets it spawn kill if multiple mobs spawn from the same location. Custom Type 2: PP Consumption +0 ~ +10. Therefore, there is no reliable way to get consistent damage, especially on smaller targets. Thus, using this in close/melee range to full effect is impossible for smaller targets. When cast, a field centered around the user/ talis is created. PSO2: NGS will have everyone’s characters start back from level 1. ( PSO ) ( PSO2 ) Techniques, often abbreviated techs, are the main source of combat for the Force and Techer classes in Phantasy Star Online 2. One of Phantasy Star Online 2's most challenging bosses has gotten even more difficult to beat. Shifta, Deband, Zanverse, Resta, Anti, and Megiverse itself all do this. Phantasy Star Online 2 dark technique icons. Several other objects allow healing when hit. Posted 2 months ago 3 notes . If the Darvants are close, Barta them. 3 projectiles with low homing capabilities (similar to Megid) track your target. Also, possibly travel a bit slower. Enemies affected by Poison take a certain percentage of their maximum HP in damage every few seconds. The animation will still play out in full though. The overall bonuses are comparable to the Element Weak Hit skill in the Techer tree. The explosion also lingers around in a similar manner to Rafoie. Now, like other bosses, Dark Falz has that nifty Gizonde trick going (just like the Dragon, De Rol Le, and Vol Opt, Gizonde can hit multiple areas of their bodies). Intermediate dark technique. Photon Arts and Techniques; Getting Money; Gearing Up; Affixing; Advanced Affixing; Rings; Gathering; Class Builds; Common Mistakes; Fresh Finds Preview; PSO2 Discord; NA/JP Term Dictionary; Dark Falz Elder. The projectiles do not cause any explosion too. Dark Blast Gauge. The projectile, once its homing is activated, can get stuck behind a wall, piece of terrain, or other obstruction too. Can hit higher targets. Going by calculations regarding the changed speed craft. The projectile, once its homing is activated, can get stuck behind a wall, piece of terrain, or other obstruction too. The attack range of each hit is incredibly small and it takes about half a second for Gimegid to hit. 5 separate falling projectiles if uncharged, 10 projectiles if charged. Max projectile distance when charged is about 40M, and takes approximately 4 seconds to traverse. Generates clusters of photons which doggedly pursue targets. Hitting a switch while in a Megiverse field allows you to recover HP. Dark Techniques can inflict the Poison status. While the projectiles will attempt to hit the intended target after missing initially, they will disappear before this is possible or hit the wall/ground. If you're looking for Enemies affected by Poison take a certain percentage of their maximum HP in damage every few seconds. With a valid target and charging the technique, dark magic circles start appearing around the target. On that note though, Charged Escape and Rod Preservation Bonus both do not work. Not having a valid target at the time of casting makes the projectiles have no homing capabilities. Channels photons in an interference pattern to generate a wide arching wave of fire. If there is only one target, ilmegid will, after a slight delay (due to looking for other valid targets besides the one it just hit), turn around to hit the target again. Damage caused by your poison or burn status effects do heal you too. Explore. Note that its status effect rate is actually divided between each hit. Dark Falzes are creatures borne from the Profound Darkness, a corrupted clone of Xion sealed away by the Photoners in a large-scale war centuries ago. Condenses photons into a dark arm that pursues targets one after the other. As a fun fact, the charged projectile speed is about 10% slower than your max normal run speed. Many who have challenged Dark Falz Luther already know he's not a walk in the park like Elder the Gargantuan. Very hard to actually hit a target while the projectiles are still in the air. Like Hero, it cannot take a subclass, but it can be used as a subclass. But now, those who want and even greater challenge (and the loot that comes along with beating Luther on the highest level) have a new level of difficulty to take on with new mechanics. Custom Type 1: Power +0 ~ +438 This wiki is for the Japanese servers only. I think of it as slow Dark Grants. The listed power assumes all 3 projectiles hit a target. If the target is out of range, Gimegid will just stay at the max range mark. Most enemies are fine however. The projectile itself stays for 3 seconds charged, 2 seconds uncharged. Basic dark technique. If it hits a wall, obstacle (even destructible), or the ground while in a non-homing state, it will disappear. Rod Shot - Turns Rod's Normal Attack into a Ranged Attack, which is extremely convenient as you want to keep your distance to enemies. The animation may continue however (if you're using a weapon camo). Condensed photons coalesce into a dark arm which assaults one target after another. A mass of condensed photons pours out of the sky and gathers all around you. Unwatch View Edit in Form What links here Special pages Upload file Move. Repeatedly crafting Techniques of a particular type will unlock achievements which gives you access to higher levels of that type. If a target is transparent/invisible, like the. The max range of Gimegid is roughly the lock on range, but determined from the cast origin (your character or your thrown talis). It's guessed that the status effect rate is divided into each hit, which is roughly 0.3% chance per hit. Charged, the projectile moves slower, but has a larger explosion. PSO2 Dark Tech Basics [2020 Guides for Western Release]Showcasing the basic(non crafted) versions of the Wind Techs in PSO2. Condensed photons seek your target and rain destruction down on them. The charge state is not kept at all. Generates an offensive active field. Episode 1 Technique Disk Location & Drop Rate: Note that the numbers follow this format: drop%/(tech level#) Normal : Forest 1 Forest 2 Caves 1 Caves 2 Caves 3 Mines 1 Mines 2 Ruins 1 Ruins 2 Ruins 3 Foie: 0.317(1) 0.38(1) 0.287(2) 0.224(2) 0.138(3) 0.204(4) 0.1957(5) Other targets/walls can interfere with each individual projectile. If Ilmegid's homing target dies before being hit by it, all homing capabilities will be ceased. The specific poisoning chance is believed to be about 1/5th the listed chance per projectile (4%). Concentrates photons to detonate at will, blowing up the targeted area. Damage caused by your poison or burn status ailments do heal you too. You can use this to your advantage by targeting the ground to hit an area. Greetings! Fire Techniques Fire: Ice: Lightning: Wind: Light: Dark: Compound: Contents. With a valid target and charging the technique, dark magic circles start appearing around the target. The projectile's homing has a limited turn radius. If you use another support technique that isn't Zondeel after already casting Megiverse, Megiverse's effect ends prematurely. Feel free to try and get behind Dark falz. Throw out uncharged Megiverse and quickly hit with something to recover a large amount. Hold down the button to condense photons which causes a massive damaging explosion that reaches critical levels. The status effect rate is also extremely low. Nor is the explosion's size/range. Releasing early does 30% of the listed power, and counts as an uncharged tech. The status rate is inaccurate. Basic dark technique. Note that some specific enemy parts, like Marmoth's body or Goron Zran's chair, can cause the projectile to disappear despite being valid targets. That means each hit has approximately a 13.33% chance to inflict the status instead of 40% per hit. Therefore, there is no reliable way to get consistent damage, especially on smaller targets. Uncharged, the projectile is much slower, which decreases the max range to about 20M (with no target). There are several kinds of Techs. Fires beams of condensed photons into the target. Therefore. In a straight line, its max distance is about 90M charged. It requires you to have two classes at 75+, and unlocks the ability to become a Phantom on any character. It is not affected by wide support. If you release the charge during this time, nothing will happen except wasting your PP, even if you're locked onto the target. While Panicked, enemies will attempt to attack other enemies. Max projectile distance when charged is about 40M, and takes approximately 4 seconds to traverse. The projectiles themselves move much faster than Megid. Calls down clusters of condensed photons around the user. Most enemies are fine however. Does not cause any knockback though, so it simply "slows" mob movements as they are hit. Not having a valid target at the time of casting makes the projectiles have no homing capabilities. Note that some specific enemy parts, like malmoth's body or Goronzoron's chair, can cause the projectile to disappear despite being valid targets. They have regular, Tech-based ranged attacks depending on the weapon you choose. casting speed is good if you only use it during pp convert; damage is better if you use it all the time or if there are other players. The max range of Gimegid is roughly the lock on range, but determined from the cast origin (your character or your thrown Talis). This can be a good substitute for Resta if everyone nearby is attacking anyway. Election 2020. Intermediate dark technique. They can't take hits very well, though, so avoiding damage is … Charge PP Revival from the Force skill tree does work while this charges. Advanced fire technique. The total hits can be as high as about 70 if you get hits in during its initial cast animation. Skills, Photon Arts, Techniques, Dark Blast, Compound Techs, and the like will not carry over. This article will mainly cover the combat, but you can check the Emergency Missions page for grouping guidelines. Here's how to maximize your early-game progress. An advanced Dark Technique. decent for one shotting things that have very low health like in … 1 General Info 2 Apostles 2.1 Strategy 3 Dark Falz Loser 3.1 Loser's Attacks 3.2 Strategy The EM lasts for one hour and consists of two parts: Black Winged Apostles and Dark Falz Loser. This page was last edited on 7 February 2021, at 16:29. Crimson Fellwyrm. This makes PSO2 feel a bit more like a shooter. In the case of a summoner, summoners do not recover damage their pets do, and pets do not recover HP for damage they do unless it's from inside the field. Once the magic circles start appearing, you do not need to remain locked on to the target for Namegid to keep charging the current hit. The projectile has a somewhat weak homing capability which can be outrun by faster mobs. The homing only works if you target a valid target/ enemy. If you don't plan on resetting your skill trees ever and feel like this one point will be … Only 1 projectile starts aimed at your target. An advanced Dark Technique. In a straight line, its max distance is about 90M charged. If there is only one target, Ilmegid will, after a slight delay (due to looking for other valid targets besides the one it just hit), turn around to hit the target again. That means each hit has approximately a 13.33% chance to inflict the status instead of 40% per hit. Produces a hitstun effect (which mostly affects non-bosses). If a target is moving erratically, this may not be possible to do. 1 Overview; 2 Foie; 3 Gifoie; 4 Rafoie; 5 Safoie. In that time, mobs that move away may be missed entirely. If you're looking for the North American wiki, it can be found at here. Thus, using this in close/melee range to full effect is impossible for smaller targets. Technique Characters (level learned) Cost Average power (range) Accuracy Effect Shift (8) 5 TP: 20: 100% +atk to self Shu (2) 3 TP: 20: 100% +dfs to one ally Sashu (15) 8 TP: 20: 100% +dfs to all allies Ner (6) 2 TP: 10: 100% +agility to one ally Saner (24) 6 TP: 10: 100% +agility to all allies Deban (4) 4 TP: n/a: 100%: Reduces enemy damage to all party members Res (8) (1) (1) (8) (12) 3 TP: 20 This places your movement speed at about 11. Is affected by Techer's Territory Burst. For this reason, Dark techniques are generally banned until both arms have been broken. Intermediate dark technique. Contrary to how it looks too, the projectiles are small enough and start far enough apart that you cannot "shotgun" most targets with it, unlike what you can do with Zan. Note that you don't necessarily need to hit an enemy to recover HP. A Dark-aspected support Technique. Once the animation is complete, you will automatically release the charge and do a hit of the listed power. Advanced dark technique. Has a maximum range, even if free-aimed. When uncharged, the projectile moves faster but has a smaller explosion. The explosion at the end has a fairly generous radius. Please take note of the power (or potency) values within certain recipes. Charged, the projectile moves slower, but has a larger explosion. Certain bosses, most notably Dragonkin, can be affected by the Poison status to induce special effects. Uncharged is about 60M. You have about half a second after it starts disappearing/ disappearing before the effect actually expires. Condensed photons pursue the target and violently explode on contact. The attack range of each hit is incredibly small and it takes about half a second for Gimegid to hit. Uncharged, it's about 30M in approximately 2 seconds. Dark Techniques can inflict the Poison status. Hold down the button to condense photons, which causes a massive, damaging explosion once the condensation reaches critical levels. You can use it to hit a loosely grouped set of mobs. The gauge will fill faster as the quest lasts longer. Especially compared to. It will also let you regenerate PP more easily in the early game. PSO2 is great, but it's light on the tutorials and hand-holding. If you cast it again, the previous cast is eliminated. It takes a little over half a second (0.55s) to actually have the magic circles start appearing. The listed power assumes all 3 projectiles hit a target. A novice Dark Technique. Megiverse: Life Steal (Healing) 3 ★ A support Dark Technique. Phantom is the second scion class released for PSO2. Uncharged is about 60M. There are two recipes for every technique, and each recipe has three levels. Going by calculations regarding the changed speed craft. 集中のサ・メギドレシピ1 Concentrated Samegid Recipe 1 Charge Time -0.10 sec. Certain bosses, most notably Dragonkin, can be affected by the Poison status to induce special effects. They get skill boosts for and can use elemental Techniques (Techs) with varying power, by charging them up before use. the North American wiki, it can be found at. Does not cause any knockback though, so it simply "slows" mob movements as they are hit. According to the story, this big fellow is the leader of all aquatic type Falspawn. You can use this to your advantage by targeting the ground to hit an area. Advanced dark technique. Inflicting damage to bosses will fill the gauge less than usual. Also, possibly travel a bit slower. Once the magic circles start appearing, you do not need to remain locked on to the target for Namegid to keep charging the current hit. 5 separate falling projectiles if uncharged, 10 projectiles if charged. For reasons listed below, it’s highly recommended that you use 3 Button Mode. Several other objects allow healing when hit. Experience all that Phantasy Star Online 2 has to offer, with no level caps or blocked story content. Dark Falz is somewhat trickier to do, as it is harder to pull off. Dark Falzes primarily exist to unseal the Profound Darkness, although they are not bound to that duty; each of them has their own personalities, and thus may wish to pursue their own agendas instead. If a target is moving erratically, this may not be possible to do. The vertical coverage of this Technique is rather large. If a target is transparent/invisible, like the Segrezun (only one that can become transparent at this time), you cannot get the magic circle to appear, even if free aimed. Specifically. If the target is out of range, Gimegid will just stay at the max range mark. Also cannot hit a locked-on target behind a wall. If ilmegid's homing target dies before being hit by it, all homing capabilities will be ceased. The projectiles do explode upon hitting the ground though, but the radius is still small. When cast, a field centered around the user/ talis is created. If you switch weapons, the effect ends prematurely. Does nothing if there's no target (except waste a lot of PP). It can also be useful as a substitute to using an uncharged resta on yourself. Uncharged, the projectile is much slower, which decreases the max range to about 20M (with no target). Can hit higher targets. Dark Techniques can inflict the Poison status. This wiki is for the Japanese servers only. il barta is pretty powerful. When cast without a valid target, the projectile does not immediately go for any target; it behaves like a straight projectile. Hitting a switch while in a Megiverse field allows you to recover HP. Megid has a pretty nice AoE when it explodes, and Gimegid is just pretty strong if the boss doesn't move out of the way. Doesn't have much range per projectile. For Technique Customizations, power values are not multiplicative, but are instead additive. The field lasts for about 1.5 seconds if uncharged, and roughly 5 seconds if charged. If you're willing to sacrifice the TP, Gizonde away. This can be a good substitute for Resta if everyone nearby is attacking anyway. It takes a little over half a second (0.55s) to actually have the magic circles start appearing. An intermediate Dark Technique. The projectile has a somewhat weak homing capability which can be outrun by faster mobs. Therefore. If you switch weapons, the effect ends prematurely. You can use it to hit a loosely grouped set of mobs. Force doesn't only rely on Techs, though. deband: also get the 2m range one. The vertical coverage of this technique is rather large. You have about half a second after it starts disappearing/ disappearing before the effect actually expires. Has a maximum range, even if free-aimed. Basic fire technique. Tagged: pso2, pso2na, pso2 mechanics, . Enemies affected by Poison take a certain percentage of their maximum HP in damage every few seconds. Uncharged, it's about 30M in approximately 2 seconds. This is the same for all Techniques.